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Blade of Acrimony: Wish of the West” is a prequel to Blade of Acrimony that takes place in the 1915's Post Wild West. Follow our main leads, Anaya and Leonard as they try to seal away the Fallen Angel once and for all! 

This demo contains all of the Prologue , Chapter 1 and Chapter 2.

Blade of Acrimony: Wish of the West, like its predecessor, uses a turn based battle system, but now it's been refined into something even better than before.

CONTROLS

  • Directional Keys - Moving the Characters
  • CTRL - Swapping Party Members
  • C -Character Ability 
  • X/ESC/Space - Menu
  • Z/Enter - Confirm

STORYLINE/PLOT

As if written by faith itself, the sinister blade is found once again by a young girl named Anaya Hatathli, daughter of her village’s Chief. The blade tricks and manipulates her into becoming his newest vessel of destruction, but it's short lived, as the Chief seals him away.

The seal is later broken, the demon is loose. Chaos consumes the once peaceful village, as a child runs rampant, devouring souls left and right! At the cost of her sight, the evil is contained, but will she ever be free?

Years pass, and our two unlikely heroes meet. One, a cursed girl who only wishes for companionship, and an assassin boy, who yearns for true freedom, forever out of his reach.

Updates can be found here: https://twitter.com/AcrimonyNoble

StatusIn development
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorFrostnoble
GenreRole Playing
TagsFemale Protagonist, Horror, RPG Maker, Thriller, Turn-based, Western

Download

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Click download now to get access to the following files:

Wish of the West V0.1.7.zip 368 MB

Development log

Comments

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(1 edit)

Awesome work, Frostnoble! Had fun checking this one out, thanks for making it and I look forward to more of the game!

(+1)

Hi! Played about an hour of the demo, enjoyed a lot of things! 

Pros:

  1. Loved the consistent art style!
  2. Enjoyed the text variability with the shakiness and sound difference, this added a TON of character to NPCs.
  3. I think the sound design was very solid, most of the background music choices were very fitting, and the tension music added a lot.
  4. The cutscenes were very well done, and added a level of polish that really shows you care for this project.
  5. Combat is relatively smooth (except for having to select Fight/Flee for each turn) and combat having so much unique animation really bring it to life!
  6. The setting is interesting and definitely draws you into the world being created.
  7. Prologue was good! I think exposition given through interactive pieces allows things to feel more natural, and less like an information dump.

Cons:

  1. Some of the dialogue felt out of place or unnatural for real conversation (one specific example being the scene with the father talking to Alex the demon while holding a knife)
  2. The sprites on the screen don't accurately display size, so you often can't walk through open spaces due to the constraints of the engine.
  3. The dialogue has a lot of pauses that make you feel like you should press space to proceed, but then they are automatic. (maybe make them actual chunks that you press space to proceed, or make it all at once)
  4. Every characters sprite looks kind of like they are evil or menacing (haha?) I don't know if this is intended or not but it definitely made me think every character was a villain haha.

Summary:

I think you have an amazing set of bones here! There is a lot of attention to detail and a lovable style to your art assets and style. I'm excited to purchase the full game when it comes out and play through it all!


Plug:

I am a video game composer and would love to help you finish any assets or tracks that aren't complete yet, feel free to reach out and I can commission anything.

https://soundcloud.com/patrick-redmond-4/sets/aeons-past-official-soundtrack

(+1)

I'm glad you enjoyed it!
About some of the cons:

I've actually fixed the scene with the father talking to Alex the demon while holding a knife today, it sounds more natural now. I'm also constantly rewriting scenes to flow in the same way.

The sprite size this is a constraint of the engine, specifically the free movement system. If I ever find a solution for that, it's getting fixed immediately.

I'm thinking of removing the pauses in text, or at least lowering the amount of them, since that seems to be a common complaint.

And with the faces, that's just my artstyle mostly, but it is done on purpose sometimes :)

(+1)

I loving this game and its Custom assets, deep story and funny moments! Highly recommend this demo!!