A downloadable game

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You awake to the sound of waves crashing on the salty shore.  As you rise, you find yourself in an unfamiliar place. Can you survive and thrive while being trapped on a deserted island?


This is the Demo for STRIVE,  so some aspects of the game may change for the Full Version.
Since this is a Demo, there is no final goal to work towards and the game only lasts for 5 days. So just see how far you can get within those few precious days.

Features:

  • A simple to understand Crafting System
  • Resource Management
  • Hunting and Farming
  • An authentic retro Gameboy Color experience 
  • A weather system that affects survivability
  • Hunger and Thirst management
  • A musical conch : )

Gameplay

If your Hunger (H) or your Water (W) reach 0, you will lose Health (♡). 
If your Fatigue (F) reaches 100, you will also lose Health (♡). 
If your Health (♡) reaches 0, you lose, gameover.

Keyboard Controls

  • WASD / Arrow Keys — Move
  • Z / J — Interact 
  • X / K — Menu / Use
  • BACKSPACE — Drop Current Item
  • SPACE — Open Inventory

General Mechanics

  • CRAFTING - Takes what you have in your inventory and lets you craft with those things. Only shows recipes you can currently make.
  • RECIPIES - Select an inventory item and find out what you can craft with it.

Credits

Artist / Programmer  - Frostnoble
Musician - MaximusCXI

StatusIn development
Rating
Rated 1.0 out of 5 stars
(1 total ratings)
AuthorFrostnoble
GenreSurvival, Simulation
TagsCrafting, Game Boy, lone-survivor, nature, Pixel Art, Retro

Download

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Click download now to get access to the following files:

STRIVE V:0.1.0 (Demo) 19 MB

Development log

Comments

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Full game when? Also how do i make clothes the regular hide isn't working what do i do?

(2 edits)

RawPelt can be dried into BeastPelt by dropping it on a Drying Rack, BeastPelt is then used for clothing.
Seaweed, Raw Yeast, and Cooked Meat can also be dried into new things.

Full games gonna be a while yet, since I'm working on other projects currently.

Ah alright, I'm excited to see where this game ends up!

yea man this could have been something great but you forgot to not troll the players and left out allowing us to craft.  Its really annoying.  Was it too much for you to just let us use the mouse to click the recipe if we have the items and craft the item?  Instead you use these foreign keyboard commands and hide the mouse and no matter what I tap on i cant craft a thing.  You said easy crafting.  lol...yea ok.  The word select appears no where on the keyboard.  So you need English lessons first.....because you also use the word research......yet there is nothing to research. There is a recipe menu and a crafting menu why?  Why not just combine them both like smart devs do and allow us to see it all simple?  So you use the space bar to go to the menu...arrow over to crafting...use the Z key to get into the new menu and nothing happens.  Then you have to go back and go to recipes menu where again mashing z or whatever still doesnt allow crafting.  Then you have a box with boxes in it of some items you picked up and since it doesnt say inventory or anything a half decent dev would put in a game..I dont know what it is.  Fix your game man or get a new hobby.  You suck at this..and players who think they finally found a great game and all looks good till the last second...get really mad.  Its a let down to realize the developer is a moron who hasnt ever played a crafting game and doesnt know to program the controls right.  I for inventory, C for crafting, M for map, space or E or enter for actions and confirmations.  Why is that so hard?  Can you fix this with proper keybindings OR ALLOW THE USE OF THE MOUSE to select commands/farm/mine/etc?  Can you put all the crafting in one place and just make a craft button if the items are in your inventory?  Can you first make an inventory menu or screen that says inventory and allow us to move stuff around?  Such a good game, it just needs someone to program the menus and instructions properly.  

The game is intended to look and feel like a Gameboy Color game, so you get the same control scheme as on that system: Movement + A, B, Select, and Start, mapped onto keyboard. There is no mouse support because the Gameboy didn't have a mouse.

(1 edit)

In hindsight, I could have explained some of the game mechanics more. The full game was going to include an old styled instruction booklet, but that should have been including in the demo as well, that's my bad.

Also rebinding keys, that's also going to be added when I work on the game again.

Edit: I've added brief explanations for the crafting and recipes to the game page. Note, you need items in your inventory for these to display anything.