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yea man this could have been something great but you forgot to not troll the players and left out allowing us to craft.  Its really annoying.  Was it too much for you to just let us use the mouse to click the recipe if we have the items and craft the item?  Instead you use these foreign keyboard commands and hide the mouse and no matter what I tap on i cant craft a thing.  You said easy crafting.  lol...yea ok.  The word select appears no where on the keyboard.  So you need English lessons first.....because you also use the word research......yet there is nothing to research. There is a recipe menu and a crafting menu why?  Why not just combine them both like smart devs do and allow us to see it all simple?  So you use the space bar to go to the menu...arrow over to crafting...use the Z key to get into the new menu and nothing happens.  Then you have to go back and go to recipes menu where again mashing z or whatever still doesnt allow crafting.  Then you have a box with boxes in it of some items you picked up and since it doesnt say inventory or anything a half decent dev would put in a game..I dont know what it is.  Fix your game man or get a new hobby.  You suck at this..and players who think they finally found a great game and all looks good till the last second...get really mad.  Its a let down to realize the developer is a moron who hasnt ever played a crafting game and doesnt know to program the controls right.  I for inventory, C for crafting, M for map, space or E or enter for actions and confirmations.  Why is that so hard?  Can you fix this with proper keybindings OR ALLOW THE USE OF THE MOUSE to select commands/farm/mine/etc?  Can you put all the crafting in one place and just make a craft button if the items are in your inventory?  Can you first make an inventory menu or screen that says inventory and allow us to move stuff around?  Such a good game, it just needs someone to program the menus and instructions properly.  

The game is intended to look and feel like a Gameboy Color game, so you get the same control scheme as on that system: Movement + A, B, Select, and Start, mapped onto keyboard. There is no mouse support because the Gameboy didn't have a mouse.

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In hindsight, I could have explained some of the game mechanics more. The full game was going to include an old styled instruction booklet, but that should have been including in the demo as well, that's my bad.

Also rebinding keys, that's also going to be added when I work on the game again.

Edit: I've added brief explanations for the crafting and recipes to the game page. Note, you need items in your inventory for these to display anything.